2nd Grade Grab It Math Card Games

“Grab It” math games are easy-to-learn 2nd grade math games that are fun and engaging to ALL students. Students can play these 2nd grade math activities in partners, independently, in small groups, or as a whole class!

Original price was: $50.00.Current price is: $20.00.

Description

Looking for a way to make 2nd grade math review fun and effective? The 2nd Grade Grab It Math Card Games Bundle has you covered. With 26 ready-to-play games targeting 26 essential skills, you’ll have everything you need for spiral review, test prep, and year-round practice.

These games take ordinary math facts and concepts and turn them into an engaging race. Students compete to grab the correct answer card first, making practice exciting and memorable. Whether you’re running math centers, assigning partner games, leading a small group activity, or facilitating a whole-class review, Grab It adapts to your classroom routine and keeps students motivated.


Why Teachers Love Grab It

  • Interactive gameplay: Review math skills through a fun and competitive format.

  • Simple prep: Print, cut, and play with included color and blackline versions.

  • Differentiation built in: Editable and blank card sets let you adjust content to your students’ needs.

  • Flexible classroom use: Great for spiral review, intervention, enrichment, and test prep.

  • Standards aligned: Covers 2nd grade Common Core math standards and Texas TEKS.


What’s Included

  • 26 math games

  • 26 2nd grade math skills

  • Answer keys for every game

  • Editable templates to create your own sets

  • Blank cards for extras or handwritten problems

  • Multiple gameplay variations

  • Printable in both color and black-and-white


How to Play Grab It

  1. Lay out the circle cards face up.

  2. Stack the rectangle cards face down in front of students.

  3. Flip the top rectangle card; students race to grab the matching circle card.

  4. The first student to grab it keeps it as a point.

  5. Continue until the deck is finished. The student with the most cards wins!


Alternative Ways to Play

  • Split the deck so partners race to complete their half first.

  • Play in teams for collaboration and strategy.

  • Scatter circle cards around the classroom for a scavenger-hunt style review.

  • Use a timer so students can try to beat their own record on round two.

  • Partner checkpoint: players can only move on when both find their match.

  • Whole-class version: display a rectangle card and let the entire class race to find the answer.


26 Math Skills Included

  • Add 4 Numbers

  • Add and Subtract within 100

  • Add and Subtract within 1000

  • Add within 20

  • Addition and Subtraction Word Problems

  • Compare 3 Digit Numbers

  • Compare Object Lengths

  • Even and Odd

  • Geometry

  • Graphing

  • Halves, Thirds, and Fourths

  • Measure Length

  • Measurement on Number Lines

  • Measurement Word Problems

  • Mentally Add or Subtract 10

  • Mentally Add or Subtract 100

  • Money

  • Partition Rectangles

  • Place Value Forms

  • Place Value to 1000

  • Repeated Addition

  • Skip Counting by 5s

  • Skip Counting by 10s

  • Skip Counting by 100s

  • Subtract within 20

  • Tell Time to the 5 Minute


Why This Bundle Is So Valuable

Traditional practice often feels repetitive and uninspiring, but Grab It changes that. With the competitive, hands-on gameplay, students build fluency while staying motivated. Teachers love how easy it is to set up, and students love how fun it feels. With 26 skill sets, editable options, and multiple ways to play, the 2nd Grade Grab It Card Games provide a full year of practice and review that students actually enjoy.

These games help 2nd graders strengthen foundational math skills like place value, skip counting, money, and telling time in a way that feels playful instead of stressful. Because the rules are always the same, students can quickly become independent with the game and focus fully on practicing their math skills. The hands-on, competitive format keeps students engaged while reinforcing fluency and accuracy. With editable and blank templates included, you can easily adapt the cards for differentiation, review, or extension—making this a flexible resource for daily practice, small group intervention, or enrichment throughout the year.

Explore More Fun Resources:

✨ Math Grab It Games: ✨

 

✨ Phonics & Vocabulary Grab It Games: ✨

 

Save Big with Hands-On Game Bundles (Grab It It Games Included!):
🧩 Kindergarten Math Hands-On Game Bundle
🧩 Kindergarten Phonics Hands-On Game Bundle
🧩 1st Grade Math Hands-On Game Bundle
🧩 1st Grade Phonics Hands-On Game Bundle
🧩 2nd Grade Math Hands-On Game Bundle
🧩 2nd Grade Phonics Hands-On Game Bundle
🧩 3rd Grade Math Hands-On Game Bundle
🧩 4th Grade Math Hands-On Game Bundle
🧩 5th Grade Math Hands-On Game Bundle
🧩 Addition & Subtraction Math Facts Hands-On Game Bundle
🧩 Multiplication & Division Math Facts Hands-On Game Bundle
🧩 Reading & Grammar Hands-On Game Bundle

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FAQS

Planning to use this resource with more than one teacher or classroom?

Many teachers work closely with grade-level teams or teaching partners, and it’s important that resources are shared in a way that respects the creator’s rights. Each teacher who wishes to use this resource must purchase their own license through their own account. If you’d like information about grade-level licensing, feel free to contact me directly at li***********************@***il.com for details on group pricing.

Thank you for respecting the work that goes into creating these materials!


 

Copyright © The Lifetime Learner, INC. All rights reserved. This resource is for use by the original purchaser only. It may not be copied, shared, or distributed for use by multiple teachers, classrooms, departments, schools, or districts. Uploading this file to any shared drives or public websites is strictly prohibited. Unauthorized use is a violation of copyright law and the Digital Millennium Copyright Act (DMCA). Graphics and elements included are licensed for use within this product only and may not be used separately. For personal and single-classroom use only.

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